I’m a simple man. I love beautiful, cel-shaded worlds, RPGs, and fighting monsters online with friends. Similar in many ways lớn Sword Art Online, Nostos is all of those và more, in virtual reality, and I’m absolutely foaming at the mouth to lớn see more of this game.

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We would really love a true, in-universe VR MMO that follows the plot of the first season of the popular SAO anime, but the prospect of that ever really happening is pretty slim. The only VR trò chơi to speak of the series has so far is more of a dating experience and it’s just…not what we want.

So far, all communication we’ve received from Net
Ease & their quảng cáo indicates that despite what it looks like, Nostos is actually not an MMORPG at all, but simply an open-world VR RPG with online elements. For now, your best bet for a VR MMO is still Orbus VR & its forthcoming relaunch. 

As you can see in the trailer above, Nostos is absolutely gorgeous. The art style is reminiscent of The Legend of Zelda: Breath of the Wild and recent Tales Of games, which is quite the compliment. Net
Ease is a China-based company, but everything I’m seeing has a distinctly JRPG flair. As I sit here writing this in my Zelda t-shirt, listening khổng lồ Kingdom Hearts music, looking at my Final Fantasy art book, I can say with complete confidence that I am this game’s target audience based on what I’ve seen so far.

Details are scarce right now, but according khổng lồ a press release today, Net
Ease are leveraging Improbable’s Spatial
OS simulation technology, the same platform in use for social VR MMO, Meta
World. In the trailer we can see players climb the environment, chop down trees, build houses, and fight monsters in a pseudo-survival focused open world. Seasons & time of day shifts also seem khổng lồ play a big role.

While at Gamescom Upload
VR’s Editor-in-Chief, Tal Blevins, got khổng lồ try a brief demo and didn’t get enough time to write a full hands-on report, but did give me some details.

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First of all, his kiểm tra only featured four total players, but it was a large sandbox as you see in the trailer và images. Even though it looks inspired by a lot of classical JRPGs and anime, the developers are still unclear on if they will include a formal “quest” system or leave it entirely open-ended for player-focused emergent storytelling.

There will be a mixture of modern & fantasy weapons, such as bows and guns, và the art style he says reminded him of Final Fantasy XI Online. He also took cảnh báo of a clever weapon-holstering system in which you can store weapons along your belt khổng lồ carry around, which sounds similar to how Stand Out: VR Battle Royale handles storing guns. In his kiểm tra they came across a truck similar lớn the one in the trailer that they were able to get inside of and drive around — he even ran over some other players while doing so.

Performance-wise it’s still very early on in the project’s life cycle so he noticed significant pop-in on objects and textures like grass, which only rendered about 20-feet away at its furthest point.

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For more details on Nostos make sure to kiểm tra out the official website and the game’s Twitter and Facebook. There is no release date yet, but it’s playable already at Gamescom this week.

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Sword art online and those types immersive vr trò chơi animes make more sense if they were phối at least 100 years from now
Disclaimer: yên ổn not focusing on the anime Sword Art Online as a critisim of that Anime itself, but on the criticism of the tech used and its time period in which its used, which has been seen in many other animes & stories. SAO is just one of the more well known animes that people can relate khổng lồ an easily understand what yên ổn talking about. SAO the anime is a relatively moot point. The original light novel of SAO was released in 2002 but mix in the the early 2020"s. That means they gave them themselves a period of trăng tròn years to say technology would be up to par by then, unless there was some alternate history giảm giá khuyến mãi like cyberpunk 2020 and 2077 has. Not lớn focus on SAO but my point is that for the giải pháp công nghệ presented in SAO & other media that depicts such công nghệ without an alternate history Id say that the giải pháp công nghệ needed to vì that, a full sensory immersion đoạn phim game, Id at least give it 50 khổng lồ 100 years gap. The reason being is that this no only requires giải pháp công nghệ we dont fully have yet, but also an understanding of the mind và how khổng lồ intercept and input signals that we dont have yet. This isnt simply putting on a vr headset & your in. A vr headset that we have is simply just two very close screens with magnification lenses in between & speakers on the side. In these animes & stories you are fully inside the game. You can feel, taste, smell too. This means the tech used is intercepting và inputting signals in your brain. We have some tech like that now, yes, but its in a fetus state if you will. Still very R&D. Và very limited in what they can do. Và typically used on patience via wires going into the brain. The tech in the animes are just headsets. In these animes you"d move your arm by simply moving your arm in the game like real life. But your real arm isnt moving. This means that the signal from your brain telling your arm lớn move is intercepted. Not just that, but also if you get hit the devise sends a signal khổng lồ your brain not just providing pain but where the pain is located. All this is done via a non invasive headset. Meaning it transmits witlessly into your brain to bởi vì this, no need for putting probes through the skin và skull và stick inside the brain. This isnt an important topic, really, just something thats been swimming through my head from time to time with people on vr games sometimes saying we are close to getting SAO tech. I hoenslty doubt we will see SAO tech until most of those who are very young are very old, if they are lucky.