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Here I was, sailing the deep seas of the internet & are suddenly encounter a blog that caught my attention. I started looking threads and found one on the Nerver
Gear, the helmet that can take you to lớn the virtual world of anime Sword Art Online. My goal is not to debate this topic on the anime, since this is not the appropriate place, but specifically on the helmet và say why it is a not very distant reality. I"ll tell you that the text will be rather large, but those interested, read, will not regret. Let"s GO!But ... What is Nerve
Gear?
Many people bởi vì not see anime, or did not see or know this specifically, then, here"s a basic explanation: In 2012, the anime Sword Art Online (SAO) showed a fictitious reality - & well palpable - as we could see in terms of Virtual reality technology in the year 2022. The Nerve
Gear, shown in the anime, is a helmet that reads and sends information lớn the brain. It serves to read and transform into brain pulse commands within the virtual world and to send pulses khổng lồ the brain in order khổng lồ emulate sensation và perception. In the case of anime, sending impulses is so advanced that the helmet can make the user to lớn disconnect from the real world & feel literally inside a virtual world. In technical terms what the helmet sends are several images per second to the brain in order lớn emulate an environment (how many frames per second? I bởi vì not know, but no lag, then it"s more than 24), this along with sensations of pain , cold, ect. All this while keeping the user in a semi-coma, unable to feel, hear, or move your toàn thân in the real world, also the result of sending electrical impulses khổng lồ the brain.When I saw this I found very plausible, including the date, 2022. When the anime went however, although many people have found a cool idea, skepticism was huge in discussions when it would actually be possible: "2022 not in 2050 we have something !!! ". The skepticism was due khổng lồ the fact no one even be researching something, và they had not any virtual reality devices in reasonable time (at least not widely publicized). Coincidence or not, in 2012 (the same year the anime) the "Oculus Rift" appeared in a giải pháp công nghệ fair, và left big names in the games industry baffled with the immersion that he could pass.Oculus Rift?
The Oculus Rift is a device created by Palmer Luckey, an amateur games in seeking a more immersive experience. The idea of the Oculus Rift left the Palmer frustration after testing various virtual reality devices & disappointed with each of them. In 2012 he presented his project at a công nghệ fair & the result was much higher than he expected. Big fish like the owner of Steam and other companies offered millions in investment for research, development & mass production of the device.The Oculus Rift is not just a rectangular display in front of you, he gives you the same field of vision of the human eye - that reaches almost 180 degrees. Combine this with the motion sensor to emulate human vision when you turn your head.After capital investment of large companies started the project khổng lồ transform what was a prototype (which could be purchased through a more than $ 300 donation to the project on Kickstarter) in a commercially viable device. & then started the changes, improvements launched and, guess what? SUCCESS!The biggest problem the company still faces the Oculus Rift (or facing) is the sick feeling that many people felt (some had no problems) after prolonged use of the device. The second cause explanations of analysts, was due lớn absurd soaking the device causes. Lớn put it simply, the sense of immersion is so great that your brain think you"re seeing something real, just that, as the prototype still gives some lags from time lớn time & still can not graphically convey the feeling of fluides real world (responsible for the device say that the final version that has been almost completely corrected), the human brain is confused & hence comes the feeling of sickness and malaise. This also occurs in games in first person, it is quite common. They say that the final version had this and other outstanding issues, but never had the opportunity to kiểm tra ... As I understand công nghệ however, I am pretty sure that the device still has several bugs, and "things" that will need be improved. "Things" that will come in the second corrected version of the device, which will be better than the first (it will be repeated in version 3 and ect, but not as ridiculously as will happen from version 1 to lớn 2). It is the same that occurs with new processor architectures, the jump from first to lớn second version is always the biggest.Still not enough!Only emulate the environment eye will not give a near SAO experience, since you will still need a manual control (mouse or joystick) lớn move. The solution for this already exists as the đoạn clip below shows through the simultaneous use of glasses with the Emotiv EPOC Rift và the Razer Hydra - all available for purchase on the Internet.The Emotiv EPOC can read electrical signals produced by the brain when we think, feel or bởi vì facial expressions. But how does it work? Example: When you think of "moving forward" the device will detect the brain wave created by that thought, giving a code to lớn it - lượt thích 11101010 - then the device software will convert that number into a simpler reading, marking the code to lớn 1, that the program"s language could be the floor of command forward. This process will be repeated for the thought of "going backwards", "aside", ect. After this calibration, game software would read the entry sent by EPOC software (the number converted to 1, 2, 3, ect) và would make virtual avatar in the game walk forward or back, side, depending on the code sent. For every person is different, so before using one of these would be necessary khổng lồ calibrate your brain impulses to the device, walk forward to lớn you can be the impetus detected as the code 11153612, 11126001 lớn someone else, that is, the impulse may look lượt thích but it is never the same in all people. The direction is given by the user"s head since the Oculus Rift has a motion sensor. & as the Emotiv EPOC still does not seem accurate enough lớn be able lớn move his arms with agility, the Razer Hydra unit is used lớn emulate the movement of hands và arms in the game. You can find many users videos calibrating và using EPOC, worth checking out.Would not it dangerous ?!Of course the main SAO still have not (or at least not for sale on the internet for now), which is a device that sends waves lớn the brain in order to emulate & control sensations và perceptions. But from the moment you read the brain becomes something simple, I vị not see why write it will be complicated. If the device can record the pulse coded as 11122210 is arm pain, nothing prevents that it can be optimized khổng lồ send that 11122210 boost for your brain to lớn make you think you"re in pain in the arm. The biggest problem are the dangers that "writing in the brain" has (SAO even showed some of them how you hold in a coma và delete or manipulate their memories). But thinking logically, these devices that send impulses lớn the brain must come with "engines" unable to lớn create very strong impulses & potentially harmful lớn the brain, so even that give trouble, the signal they send is so weak that impossible cause data real to lớn the person"s brain. But we will have to wait lớn be sure.The Perfect World
I am holding myself lớn use in games here, but it is logical that the application of this device will far beyond that. You can travel to lớn France without leaving home, meet her boyfriend (a) in a long-distance relationship - to lớn be far less lonely - meet with the family even more each other than on a planet or even create your own private virtual world. The porn industry will profit absurd in creating games with companions or realistic virtual companions (even if the sensations emulator is already up và running). Whether sees potential it already has a trò chơi with realistic graphics and women created from the motion capture real actresses in dev elopment pro Oculus Rift!My fear is that in the future people will lock up within these virtual worlds - khổng lồ be better than your reality in most cases. This already happens in MMORPG online, but immersion is still very low & most one sees controlling a puppet than actually feeling within the game. Now, when you feel inside of it, can turn your body out of shape on a muscular toàn thân (or model for women) & having a partner or companion (an NPC with a median AI created by you) perfect both aesthetically, when in terms of personality, by his side 100% of the time, you"ll want khổng lồ get out of there? I"m afraid the answer, especially individuals with weak & disturbed psychological. Và for people with a less fertile imagination, think that you could have your actor / actress or favorite idol beside him "doing what you want" all day, but you would have very close feelings the real world. Would you lượt thích to leave this place? The temptation is so great that I venture even a possible lock the device after so many hours of use, khổng lồ prevent people lock up in his private virtual worlds & do not want khổng lồ leave the house, go to work or even feed themselves properly. The problem is that as well as unlock consoles to play pirated games, nothing prevents them discover how khổng lồ unlock something too.But when it comes? I"m crazy lớn buy! -q
Take into trương mục that the virtual reality of beta testing will start in a few years with the launch of Morpheus (virtual reality glasses from Sony), it is not hard khổng lồ believe that in 2022 there khổng lồ be with something very close to what was shown in SAO . After all, look where cell phones were 10 years ago, only served to make connection. Today are handheld computers with more powerful processing that a vị trí cao nhất PC 10 years ago. At about four years when the first smartphones were launched doubted they could have graphics of a console ... Has anyone played Infinite Blade 3? or Real Racing 3? None of them is far behind the graphics of an Xbox 360.The business is now wait and prepare, because the future of virtual reality will start in 2014. & if there"s one thing everyone who tested the Oculus Rift agree, is that it will change the size of entertainment in gaming as we know it.What vày you think?
And you, what they think of it? What are your expectations for 2022 in terms of technology?
Well, if one day it really come lớn become a reality, most likely thing, I probably only use my time in the real world to work & spend the rest in a virtual world. I must say that I approve of in parts.It is also likely to be not such a striking, something lượt thích SAO same. At first, greatest revolution, everyone buying ... Then it would become something very casual. But of course that would have people (which I consider SICK) that pass all day playing, as well as in current MMORPGs.I think the bid of the risks khổng lồ the brain would be the biggest problem. No matter the instructions vinhessem, timers, regulators who bởi vì the simulation is "less real" would always have trickster wanting khổng lồ find a way. Bum is cool, says Davy Jones. It"s lượt thích Nintendo. The cartridge told not to lớn blow, & when the cartridge did not work people did what?
Of course, I"m also looking forward, what I most want is a bit of adrenaline / share. Always enjoyed more hardcore games (where you die long before passing of each part, like "Dark Souls") then I would see a trò chơi type SAO focused on physical fights proximity & little magic. As adventure / medieval fan nothing would please me more than using a sword / shield or dual blades & out killing monsters, bosses và players feeling that it was really me who was there doing everything. :geek: :geek: :ugeek: :ugeek: :ugeek: :ugeek: :geek: :geek:
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Diver-X launched a Kickstarter to lớn develop its SAO-inspired VR headset Half
Dive. Just a few months on, it"s already been canceled - what happened?


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In December 2021, Diver-X launched a Kickstarter to develop a virtual reality headset highly reminiscent of the Sword Art Online franchise"s Nerve
Gear. While the công nghệ that was pitched khổng lồ fans across the world did not offer the brain-computer interface that can be seen in the famous isekai anime, it would present an alternative method of entering a variety of metaverses.


Today, nearly every VR system requires users to lớn strap on a headset to receive the best possible fit và image clarity. However, unlike Kirito, Asuna and the gang in Sword Art Online, many real-life games, apps & experiences necessitate movement to interact with elements in a virtual world. This can pose several problems for people who have small homes, disabilities or for those who simply want to relax.

RELATED: Is Sword Art Online Really an Isekai Anime?


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Diver-X’s Half
Dive sought khổng lồ create a more “passive experience” whereby, as in the anime, a person can lie down khổng lồ connect with the device. Users" heads are cradled within Half
Dive’s frame rather than being tightly fixed in place, & they are able lớn navigate around virtual worlds by turning the headset, using foot & handheld controllers.


While gamers have become accustomed to using standard controllers, interacting with virtual objects through the use of one’s feet is still a relatively unexplored concept. The release of the Virtuix Omni One VR treadmill has excited enthusiasts with the possibility of greater in-game immersion. Half
Dive’s strap-on feet sensors attempt to achieve a similar state of full-body control but in a less energetic fashion. By tilting an ankle either left, right, up or down the user can move, turn around & even crouch within a virtual environment.

RELATED: The Best Isekai Anime For People Who Don"t like Sword Art Online

Most VR headsets need to be compact và lightweight so users have greater mobility and comfort. However, as Diver-X was not concerned about this feature, it was able to increase its device"s capabilities. A range of expansion modules were planned for Half
Dive’s release, which would range from vibrational & force feedback (enabling users lớn feel the weight và impact of objects) khổng lồ the inclusion of fans to simulate wind.


The headset"s optical hardware would be another impressive feature, including ten aspherical lenses which had approximately a 134 degree angle of view (AOV). Lớn put it simply, the lenses move up & down, allowing users to have multiple focusing distances. This giải pháp công nghệ simulates how the human eye focuses in real life, which makes in-game objects look even more realistic -- not unlike Kirito and co."s experiences in their various virtual worlds.

RELATED: Sword Art Online Has Been Ignoring a Major Character"s Love Life


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However, after just a month of the Kickstarter"s launch, Diver-X announced it would be pulling the plug on Half
Dive. Although the company raised over ¥23,000,000, exceeding its goal of ¥20,000,000 (approximately $176,000), several concerns were cited that led the project to be withdrawn.

Yamato Sakoda, CEO of Diver-X, would explain in an mở cửa letter lớn Diver-X’s supporters the reasons for Half
Dive’s sudden cancellation. These ranged from the hàng hóa being too niche, khổng lồ the company"s difficulties with scalability & cash flow.

Sakoda commented that: “We were faced with the brutal reality that no matter how optimized & multifunctional our device may be for use in sleeping-posture, it is only a replacement of existing VR devices và not yet an interface that brings innovative experiences.”

RELATED: These Underrated Isekai Anime Were Around 10+ Years Before Sword Art Online


Despite these setbacks, Diver-X maintains that it’s still dedicated to lớn developing “full dive” công nghệ that emphasizes in-bed immersion. Sakoda made sure lớn reassure his supporters that the company’s current priority is to lớn improve its “cash flow & organizational structure” and that everyone who had donated lớn the Kickstarter would not be charged.

While many virtual reality và Sword Art Online fans have undoubtedly been disappointed by this news, it doesn’t mean the dream of entering fantastical worlds while lying down in the comfort of one"s own bed is over. There is still hope that the premise will be developed & released by Diver-X, although this is probably unlikely considering its recent failures.

RELATED: Reverse Isekai Is Better Than Standard Isekai - Here"s Why


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Half
Dive’s concept, while niche, does have practical applications worthy of further investigation. However, the device has often been the subject of ridicule by VR commentators; while some criticisms have stemmed from a fear of change, many are understandable. Ultimately, the device is a little ahead of its time. The reason why the Nerve
Gear within SAO was viable in the anime is because its users were able to lớn interact with in-game mechanics và environments without the use of their physical body. Since this is currently not possible, Half
Dive’s functionality remains extremely limited.


Today, the majority of VR games and applications have been built with the expectation that users are both capable and willing lớn move around their homes. This is what makes VR so entertaining for many; however, this aspect will likely become a novelty as people accustom themselves with this technology. Exercising can be an enjoyable pastime, but most will want lớn enter virtual worlds without running a half-marathon in their living room every time they play a game. As people begin khổng lồ spend more of their waking hours in VR, developers will likely adjust applications accordingly to lớn appeal khổng lồ a more casual user market.

RELATED: Has the Isekai Boom Overstayed Its Welcome?


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Although Half
Dive was unable lớn appeal lớn a wide audience, it would be more accessible khổng lồ those with certain disabilities. Anyone with motor issues, or those who have trouble standing for long periods of time, are likely to find a stationary, SAO-like experience more appealing. This might have opened the door khổng lồ an exciting new range of possibilities for those who are less able lớn maneuver around the real world & instead offer them the chance khổng lồ explore a virtual one.


It’s unfortunate that Diver-X was unable to make Sword Art Online fans" dreams become a reality. While the use-cases the device presented might have been niche in scope, the introduction of this giải pháp công nghệ would have likely been a positive step forward within the industry. It would have offered a more inclusive approach to VR, as well as a new perspective on how audiences might interact with metaverses in the future.

If VR is truly going to lớn become virtual, developers will need lớn consider how they might lessen the need for physical space và real-world activity. As more people adopt VR và the amount of time they spend using it increases, the more it will become necessary to lớn reduce the cấp độ of exertion required lớn complete daily activities. Although this could have negative repercussions on people"s health, it might be an unavoidable consequence if this công nghệ is to lớn become incorporated in everyday life.


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